Gadgets, Gaming, etc.
Overview
Do you have a favorite app or tool you use for teaching and learning? Send it to us at CAT@sfcollege.edu and we'll add it to the list.
Online Tools/Apps
- ShowMe -Turn your iPad into your personal interactive whiteboard! Record voice-over whiteboard tutorials and share them online – free app and easy to use!
- Cool tool for creating Web-based interactive puzzles.
- Tagxedo - Create personalized word cloud images for your Web page or handouts in a variety of formats using any list of words you supply.
- An online stopwatch.
- A QR Code Generator.
- Poll Everywhere - An online polling tool that can also accept text messages.
- Socrative - Poll the whole class or let them ask you questions using any device. Get instant results to gauge the whole class’ current level of understanding.
- Plickers - Similar to clickers, this tool only requires the instructor to use a mobile device. Great for classrooms where wireless access is spotty or not all students have smartphones.
- WIX - An intuitive website building tool for blogs and digital portfolios.
- HootSuite - A social media dashboard app. Follow hashtags and trends in one place.
- Linoit - A collaborative space for sharing ideas, photos and links.
Multimedia Resources
- Audacity (free audio file creation and editing tool).
- Eight tips for creating video online.
- PowerPoint templates you can download and customize to create interactive presentations requiring students to click on aspects in the slides to get more info.
- Faculty Focus article about techniques to support active learning with video.
- Easel.ly - Create free infographics.
- The Noun Project - Free icons and simple graphics.
Articles and Ideas
Gaming and Mobile Learning
- A collection of community-building, brainstorming and problem solving activities. Targeted at the corporate world, but easily adapted for education.
- Frequently cited as a top 10 Ted talk, McGonigal challenges the ways we view games and the role they could having in improving the world.
- A series of articles on how games are being applied in real education settings along with interviews of thought leaders in the field.
- One of a number of posts that seek to align mobile apps with various levels on Bloom’s taxonomy. A helpful resource for those who are attempting align mobile technologies with course learning outcomes.
Technology and Teaching
- The Horizon Report is a highly referenced, forward-looking document that not only predicts the adoption of educational technologies but also proposes a timeline to adoption.
- A documentary from a few years ago on the role of technology in our daily lives.
- A recent editorial on the limits of technology to “fix” education.